
Bugfix: Selecting middle textures in Visual Mode while holding Shift no longer wraps around to the opposite side.Bugfix: Slope vertices with absolute heights (using parameter and flags value fields) now display properly in Visual Mode.Make sure you have the latest version of the 2.2 configuration for this feature. Changed behavior: Things that use their Angle value for other uses, like slope vertices and polyobject anchors/spawnpoints, now keep the same value after being rotated.Added feature: The flags value of a Thing is now visible outside of the Edit Thing window.Added feature: The parameter value of a Thing is now easier to edit, and displays label changes outside of the Edit Thing window.
Added feature: Linedef and thing flags with changed labels/text are now highlighted, making it easier to see flags with special behavior for specific linedef actions or thing types. Added feature: Flag, angle and parameter labels can now be changed in custom object definitions, using the fields $Flags1Text, $Flags2Text, $Flags4Text, $Flags8Text, $AngleText, $ParameterText and $FlagsValueText. Selecting only single- or double-sided linedefs. Paint selection, bound to the middle mouse button by default. Added feature:Several actions from regular editing modes now also work in Visual Mode. Toggle Peg Midtexture and Repeat Midtexture flags, bound to P and R by default. Raise and lower Floor/Ceiling/Thing by the current grid size, bound to Alt+Shift+ScrollUp and Alt+Shift+ScrollDown by default. Added feature:Several new actions for Visual Mode. v2.12 - Some improvements to Visual Mode and Thing editing Bugfix: Inaccessible zoom tube waypoints will now be marked, for easier correction. Bugfix: Toggle Slope (Back) now properly checks for existing slopes. Bugfix: Things with a centered hitbox, like NiGHTS hoops, will now correctly take their sector's ceiling height into account. (If you know what a REJECT lump is and know that you still absolutely need it, you can use the "ZenNode - Slow (with REJECT)" setting.) Changed behavior: Tweaked the ZenNode configuration to make the default nodebuilding options much faster. Changed behavior: Updated the 2.2 configuration to add some previously undocumented behavior. Changed behavior: Improved the Stair Sector Builder with new "distinct sectors" option (backported from Ultimate Doom Builder) and slightly tweaked controls. Changed behavior: Holding Alt and Shift when selecting middle textures in Visual Mode allows selecting both sides again. Changed behavior: Slight optimizations to Visual Mode, mostly when dealing with vertex slopes. This does require one of the sector's linedefs having the flat alignment action applied (without a tag). Floor/ceiling offsets can now be changed directly in Visual Mode, using (Shift +) the arrow keys. These actions will toggle the flat alignment specials on selected lines and apply the appropriate flags.
Align Floor/Ceiling to Front Side are now functional for SRB2, set to Alt+F and Alt+C by default.Added feature: Some UDMF actions related to floor/ceiling alignment are now functional for SRB2:.Select non-essential vertices, set to Shift+V by default, which only keeps the non-essential vertices (that don't affect any sector shapes) in your selection selected, for easy deletion.(Except Impassable and Double-Sided flags for one- and two-sided lines, respectively.) Also works in Visual Mode. Reset flags, set to Alt+Shift+R by default, which unchecks every flag of all selected things or lines.Reset actions/tags, set to Alt+R by default, which sets the actions, effects and tags of all selected lines or sectors to 0.Added feature: Some new classic (2D) editing mode actions:.Select floors/ceilings, set to Alt+F and Alt+C by default, which only keeps floors or ceilings from your selection selected.Toggle texture skewing, set to Alt+W by default, which will apply the proper flag(s) to enable or disable texture skewing.Added feature: Some new Visual Mode actions:.Added feature: Visual Mode now shows skywalls/missing textures more accurately to SRB2, and takes horizon lines into account.Added feature: Visual Mode now displays texture skewing on sloped FOF sides.